﻿using Bardent.Weapons.Components.ComponentData.AttackData;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using UnityEngine;

namespace Bardent.Weapons.Components.ComponentData
{
    public class ActionHitBoxData:ComponentData<AttackActionHitBox>
    {
        [field:SerializeField]
        public LayerMask DetectableLayers { get; private set; }

        public ActionHitBoxData()
        {
            ComponentDependency = typeof(ActionHitBox);
        }
    }
}
